IceCube display
LED display to show IceCube event data
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renderer.h
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1 #ifndef RENDER_RENDERER_H
2 #define RENDER_RENDERER_H
3 
26 struct renderer_t {
27  void (*start)();
28  void (*stop)();
29  struct frame_buffer_t* (*render_frame)();
30 };
31 
32 #endif // RENDER_RENDERER_H
void(* stop)()
Deallocate resources.
Definition: renderer.h:28
Object constisting of a frame buffer and a number of associated (bit)flags.
Definition: frame_buffer.h:75
An object that returns frames indefinitely.
Definition: renderer.h:26
void(* start)()
Initialise the renderer and allocate resources.
Definition: renderer.h:27