IceCube display
LED display to show IceCube event data
Display frame buffers

LED display buffer implementation and usage. More...

Data Structures

struct  frame_buffer_t
 Object constisting of a frame buffer and a number of associated (bit)flags. More...
 

Enumerations

enum  frame_flag_t { FRAME_FREE_AFTER_DRAW = 1<<1, FRAME_DRAW_IN_PROGRESS = 1<<2 }
 Constants that can be used as metadata bit flags on a frame buffer. More...
 

Frame buffer handling

void init_frame_buffers ()
 Initialise data storage for display frames.
 
size_t get_frame_buffer_size ()
 Size in bytes of array pointed to by frame_buffer_t::buffer.
 
struct frame_buffer_tcreate_frame ()
 Allocate a new frame buffer if possible. Returns NULL on failure.
 
void destroy_frame (struct frame_buffer_t *frame)
 Deallocate a frame irrespective of whether the flag FRAME_FREE_AFTER_DRAW is set.
 
void clear_frame (struct frame_buffer_t *frame)
 Clear the frame contents, i.e. set frame_buffer_t::buffer to all zeros.
 
struct frame_buffer_tcreate_empty_frame ()
 Convenience method to create a new frame of which frame_buffer_t::buffer is set to all zeros. More...
 

Detailed Description

LED display buffer implementation and usage.

The LED display consists of a number of integrated LED modules driven by serial communication. A frame buffer therefore contains the display data, plus one byte of flags. A pool of memory with room for multiple frames is pre-allocated and calling create_frame() will mark one the available frame buffers as used and return a pointer to it. This pointer can then be used to draw new frame contents, push it into the frame queue for display and release the memory with destroy_frame() when it is no longer of use.

frame_buffer_t::buffer has room for as many bytes as required by the display. A display with for example 78 APA102 LEDs will have a buffer size of \(312=78\times4\). The contents of the buffer are stored in OM-key order. This means that LED data is first sorted by string number, and then by DOM number. The buffer data however will not be written to the display in that order, as following the buffer layout for the physical layout of LEDs is usually subobtimal. See the display documentation for more information on how the LEDs are physically connected.

RGB data for the LEDs is always stored in this order, independent of the data format taken by the LED modules, to simplify the PC driver code. In case of the APA102 modules, an extra brightness byte b is required. This is stored before the other data, resulting in a bRGB data pattern.

Two flags are currently supported as defined by frame_flag_t. A newly allocated frame will not have any of these set, so the user should take care of setting these as needed to prevent any memory leaks or corruption. After drawing a frame with its FRAME_FREE_AFTER_DRAW flag set, the memory will be released. Using this pointer after the frame has been released, may result in memory corruption, so take care not to used dangling pointers! In the current implementation, frame memory is not dynamically allocated and will eventually be used to draw other frame contents. If two renderers were to render to the same memory region, the frame may contain contents of both renderers. Since the memory is not used by any other code however, using invalid pointers will most likely not crash the code, but only result in odd things being displayed. The same odd-behaviour-warning applies to a frame whose FRAME_DRAW_IN_PROGRESS flag is set. Since a frame buffer is pushed to the LED string out-of-order, weird tearing effects may occur.

Enumeration Type Documentation

◆ frame_flag_t

Constants that can be used as metadata bit flags on a frame buffer.

Enumerator
FRAME_FREE_AFTER_DRAW 

Indicate whether a frame buffer may be deallocated after drawing.

FRAME_DRAW_IN_PROGRESS 

Indicate if the frame is currently being drawn. A renderer may choose to abstain from drawing to the buffer to avoid rendering artifacts.

Function Documentation

◆ create_empty_frame()

struct frame_buffer_t* create_empty_frame ( )

Convenience method to create a new frame of which frame_buffer_t::buffer is set to all zeros.

Identical to calling clear_frame() on a pointer returned by create_frame(). Note that no flags will be set on the newly created buffer.